know the features of your language
know the features of your language
know the features of your language
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People ITT hating on null coalescing operators need to touch grass. Null coalescing and null conditional (string?.Trim()) are immensely useful and quite readable. One only has to be remotely conscious of edge cases where they can impair readability, which is true of every syntax feature
Languages with null in them at all anymore just irk me. It's 2023. Why are we still giving ourselves footguns.
Because I use a language that was invented more than 1 year ago
and it feeds me.
You use the language? Weren’t they just for bragging rights and blog posts?
Oh yeah I forgot, first you have to make a blog post, then a devlog, then review the top 10 best features of JS es6 (9 years after it was released...). Then shitpost on social media network for the other half of the week, and boom! You're officially a Master Programmer!
Because languages need to be able to handle the very common edge cases where data sources don't return complete data.
Adding null coalescing to a null-safe language (like dart) is so much easier to read and infer the risk of handling null than older languages that just panic the moment null is introduced unexpectedly.
For old languages, null coalescing is a great thing for readability. But in general null is a bad concept, and I don't see a reason why new languages should use it. That, of course, doesn't change the fact that we need to deal with the nulls we already have.
How are we supposed to deal with null values though? It's an important concept that we can't eliminate without losing information and context about our data.
0 and "" (empty string/char) are very often not equivalent to null in my use cases and mean different things than it when I encounter them.
You could use special arbitrary values to indicate invalid data, but at that point you're just doing null with extra steps right?
I'm really lost as to how the concept isn't neccessary.
I’ll point to how many functional languages handle it. You create a type Maybe a
, where a
can be whatever type you wish. The maybe type can either be Just x
or Nothing
, where x
is a value of type a
(usually the result). You can’t access the x
value through Maybe
: if you want to get the value inside the Maybe
, you’ll have to handle both a case where we have a value(Just x
) and don’t(Nothing
). Alternatively, you could just pass this value through, “assuming” you have a value throughout, and return the result in another Maybe
, where you’ll either return the result through a Just
or a Nothing
. These are just some ways we can use Maybe
types to completely replace nulls. The biggest benefit is that it forces you to handle the case where Maybe
is Nothing
: with null, it’s easy to forget. Even in languages like Zig, the Maybe
type is present, just hiding under a different guise.
If this explanation didn’t really make sense, that’s fine, perhaps the Rust Book can explain it better. If you’re willing to get your hands dirty with a little bit of Rust, I find this guide to also be quite nice.
TLDR: The Maybe
monad is a much better alternative to nulls.
Isn't a Maybe enum equivalent to just using a return value of, for example, int | null
with type warnings?
Not quite, because the Maybe enum is neither int nor null, but it's own, third thing. So before you can do any operations with the return value, you need to handle both cases that could occur
Isn't that also true with compile-time type checking though? Eg. 0 + x where x is int|null would be detected? I don't have much experience here so I could be wrong but I can't think of a case where they're not equivalent
Most languages that let you do ambiguous return types don't do compile-time type checking, and vice versa. But if it's actually implemented that way, then it's logically equivalent, you're right. Still, I prefer having things explicit
Yeah it's nice to be able to see it
Yes it is
One alternative are monadic types like result or maybe, that can contain either a value or an error/no value.
you could take a look at what Rust is doing with the Option enum. Superficially it looks similar to using null, but it actually accomplishes something very different.
A function that classically would return a value, say an int, but sometimes returns null instead, becomes a function that returns an Option. This forces explicit handling of the two cases, namely Some(value) or None. This way, it is next to impossible to try to do an operation on a value that does not exist.
Who said anything about panicking the minute we encounter incomplete data? Just do what Rust does and, instead of having all types be able to be null, statically enforce that all variables have an initialized value and have a value have a separate type Option<T>
which can either be Some(T)
or None
, and have the compiler not let you access the value inside unless you write code to handle the None
case. There are standard library helper functions for common operations like null coalescing and, as you say, panicking when you encounter a null, but you have to explicitly tell the compiler you want to do that by calling myOption.unwrap()
What makes this really cool is that you can have an Option<Option<T>> where Some(None)
is not the same as None
, so an iterator that signals end of list by returning None
can have None
elements in it.
Say what you will about the functional programming people but they were spot on with this one. Having an Option monad in place of the ability for null is absolutely the way to go. I'd say it's the future but Lisp and APL had this figured out in the 60s
Because you can turn null into an Option monad with a small amount of syntax sugar and static analysis