$600 Million And A Decade Later, Where Is Star Citizen
$600 Million And A Decade Later, Where Is Star Citizen
Over a decade of development hell, $600 million in funds, and ever-rising expectations, Star Citizen seriously needs a release date now.
$600 Million And A Decade Later, Where Is Star Citizen
Over a decade of development hell, $600 million in funds, and ever-rising expectations, Star Citizen seriously needs a release date now.
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If there's only 1 lesson you take from this, it's that you should never pre-order, never kickstart. Risk should never be offloaded to the consumer
Pillars Of Eternity, Rimworld, FTL, Shovel knight Divinity OS 1 and 2 were all made possible thanks to kickstarter.
Without the success of kickstarter games there would also be a snowball effect. Games like BG3, Outerwilds and Stray would not have been made.
For every success, there's 100s and more failures, scams, and unfulfilled promises. Developers should seek traditional funding if they're so confident in their idea. If I'm taking a financial risk on a developer, I should get a financial return if it succeeds. "Kickstarting" is a fancy way of saying "lets socialize losses and privatize profits".
I've only crowdfunded a handful of gsmes, mostly vr. Because they can't get traditional funding. Despite this I want to support projects that could be interesting. Without Kickstarter these projects would not exist, rather than switch to traditional funding.
I know there's risk, i know they may never get finished. But its worth the risk in case a true gaming gem comes out.