Unity Engine Rule
Unity Engine Rule
Unity Engine Rule
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We need to make Godot the biggest engine for indie devs just like how blender is the go to 3d modeling software.
Godot is fantastic! I really want it to become the Blender of game engines.
Speaking of, it does have great integration with Blender. By default, you'll want to import 3D stuff as .gltf, but if you have blender installed, Godot/Blender will automagically import .blend files as .gltf
Just to add, there was a post i saw where someone got Geometry Nodes working in godot through .blends. They're static in Godot, but as soon as you save in Blender, it updates in godot without export
Shoutout to Renpy. I love me some VNs and I love that little engine. It's so user friendly (as in for the player) and it's open source.
Renpy is i believe already the most used tool for VNs. It uses python so it allow far more customization than just a classic branching VN. Granted, you need to learn python, but at least it's the most used programming language in the world not some proprietary language that may die anytime.
A minute of silence to all actionscript 2/3 (the adobe flash programming language ) devs
The most used programming language in the world is Excel, not Python.
Not for programming
Irc brotato uses godot. I love that game. Lucky character slingshot build ftw.
Do you know Maya?
I know it's one of those modeling software that cost the same as a car. There's 3ds max also.
Both are also characters in Ace Attorney.
-Congratulations on the kid sir. So what will this little fella be called ?
-Max, 3ds Max.