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Resources for game creation theory and implementation

I have been tinkering around a game idea and have developed some of the components and even play-tested some parts on Table Top Simulator. However, when it comes to balancing and creating the economy I am having difficulty coming up with a good workflow. I was wondering if there is any good resource for game creators. Maybe some guides, websites or books that teach the basics, theory and help with implementation.

I am looking for ideas on how to balance the rewards of the different resources in the game. All different game strategies should be somewhat winnable, even though they might be very different.

Anyone aware of something? Or has faced something similar but found a way to solve it? I am all ears.

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6 comments