Skip Navigation

When making a game level in a modern engine, is the (main, static) level geometry big one model, or many smaller pieces?

Let say I wanted to make a level-based game taking place inside a bunker. Would I just make the underlying level geometry as one 3d model including all walls, ceilings and floors, or would I divide it into models for each room, or even for each surface?

Comments

6

Comments

6