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Splinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read”

Splinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read”

Clint Hocking, the creative director of Splinter Cell: Chaos Theory explains the issue of modern lighting in stealth games.

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