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Dwarf Fortress
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New Future of the Fortress reply!
You can also follow the news in Mastodon following: https://rss-parrot.net/u/www.bay12games.com.dwarves.index.html :)
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How good is adventure mode?
So I've played a lot of Fortress mode, but have never really explored adventure mode much. With the current new release, I'm thinking of giving it a shot, but I was curious about what everyone's experience is with adventure mode. How good is it? Can it lead to crazy/epic stories like in Fortress mode, or is it mostly just eat, drink, kill monsters, and get loot?
I never read any crazy stories from adventure mode, and I'm not super interested if it is still a simple kill and loot type of game. I'm also currently playing Cataclysm DDA, which does a great job of scratching my rogue-like itch.
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5 years away, and a name change later, Official Dwarf Fortress stream team member, the artist formally known as The Dadgame (Now Smiling Solaris) is streaming DF again!
www.twitch.tv SmilingSolaris - Twitch(He/Him) I'm a 25 year old husbun to my lovely non-binary wife, tofe. I am a leftist, a former prison guard now with PTSD (ACAB), college student majoring in History Education, and I want to make yall some good vibes.
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Han Solo was brought to my fort!
I was looking through my fort and suddenly I saw this huge slab on the stairs and it reminded me of Han Solo hahah
I don't recall any dwarf creating this and just saw it's on written content so I guess it's smaller than it seems!
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Tarn's myth generator example
YouTube Video
Click to view this content.
Tarn Adams have shown some demo in the past about the myth generator he was working on (and hopefully we will see something about it once adventure mode is finalized!) and the other day I saw the video and thought it was awesome! :)
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automatic basic work order script
pastebin.com Pastebin.com - Not Found (#404)Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Hi, on a regularly basis I start a new game and leave my old site abondoned. They annoying part was always to redo the most basic work orders. Finally, I wrote a primitive bash script, which uses xdotool to add those work orders. It does have some drawbacks, it can only handle the first 17 items with conditions. After that, only adding new ones is possible, xdotool is not able to scroll down the window. One is able to change the coordinates of the buttons to be clicked, simply inside the script. Also it works in Linux only.
Maybe it is of use for someone else.
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I've got a raving lunatic on my hands. How do I order my dwarves to lock him up?
As the title states. I don't want him to get into the fortress so I have to painstakingly lock the doors to keep him from entering. I don't care if he's locked up in the fortress I just don't him around my dwarves.
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Slow down events spawning timeframes?
cross-posted from: https://lemmy.world/post/10753570
> Hello all. I'm not sure how to phrase my question, so bear with me. > > Is there a way in DF to slow down how fast it dishes out events? I find myself being overwhelmed by the events as they occur, and not being able to catch up on resolving them. > > For example, if I'm working on resolving the ramifications of event A, and event B happens. Then when I just start working on event B, event C happens. And before I'm done with event B, event D happens as well, etc. > > Everything from when dwarves get unhappy, to new arrivals, to when attacks happen, etc. > > Basically, I'm feeling piled on and cannot get out from under the pile. > > Another way of asking the question, can any trigger time threshold on the in-game calendar be slid out into the future for all events, like at a slower 2x or 3x rate? For example, instead of the check for new arrivals happening every year, have the check/arrivals happen every second or third year, etc.